In this update we updated the task guidance. It no longer closes related panels when a task is completed. On the combat front, we addressed an issue where armies could halt their attack ticks in the midst of melee combat, leading to unfair advantages. Check our news for more.
In this update we updated the task guidance. It no longer closes related panels when a task is completed. On the combat front, we addressed an issue where armies could halt their attack ticks in the midst of melee combat, leading to unfair advantages. Check our news for more.
In this update we updated the task guidance. It no longer closes related panels when a task is completed. On the combat front, we addressed an issue where armies could halt their attack ticks in the midst of melee combat, leading to unfair advantages. Check our news for more.
In this update we introduced new loading backgrounds, added a “Spy” icon to the units that are revealed by your spies, and tackled an annoying issue where the price background in the shop would disappear at lower browser zoom levels. Check our Iron Order 1919 Update News on the main menu to find all the details!
Recent in-game value adjustments have led to vital economy changes. Rare materials and manpower's lowered value, after unit and research cost reduction, is being addressed. Costs across buildings, industry, and research are being fine-tuned. Also, the Production Flow feature is now active for mobile players. Click "produce" to start using it. Check our Iron Order 1919 Update News on the main menu to find all the details!
Recent in-game value adjustments have led to vital economy changes. Rare materials and manpower's lowered value, after unit and research cost reduction, is being addressed. Costs across buildings, industry, and research are being fine-tuned. Also, the Production Flow feature is now active for mobile players. Click "produce" to start using it. Check our Iron Order 1919 Update News on the main menu to find all the details!
Recent in-game value adjustments have led to vital economy changes. Rare materials and manpower's lowered value, after unit and research cost reduction, is being addressed. Costs across buildings, industry, and research are being fine-tuned. Also, the Production Flow feature is now active for mobile players. Click "produce" to start using it. Check our Iron Order 1919 Update News on the main menu to find all the details!
Recent in-game value adjustments have led to vital economy changes. Rare materials and manpower's lowered value, after unit and research cost reduction, is being addressed. Costs across buildings, industry, and research are being fine-tuned. Also, the Production Flow feature is now active for mobile players. Click "produce" to start using it. Check our Iron Order 1919 Update News on the main menu to find all the details!
New balancing changes that we announced previously on our Discord are live! Thanks to your feedback we were able to assess all pros and cons and now you can see the final version. We made drastic improvements to the in-game economy, unit movement speed, and the number of starting units. Check our Iron Order 1919 Update News on the main menu to find all the details!
New balancing changes that we announced previously on our Discord are live! Thanks to your feedback we were able to assess all pros and cons and now you can see the final version. We made drastic improvements to the in-game economy, unit movement speed, and the number of starting units. Check our Iron Order 1919 Update News on the main menu to find all the details!
New balancing changes that we announced previously on our Discord are live! Thanks to your feedback we were able to assess all pros and cons and now you can see the final version. We made drastic improvements to the in-game economy, unit movement speed, and the number of starting units. Check our Iron Order 1919 Update News on the main menu to find all the details!
New balancing changes that we announced previously on our Discord are live! Thanks to your feedback we were able to assess all pros and cons and now you can see the final version. We made drastic improvements to the in-game economy, unit movement speed, and the number of starting units. Check our Iron Order 1919 Update News on the main menu to find all the details!
The new unit - Sea Factory - arrived! Engineers and the finest mech specialists have worked hard for the success of your army and are introducing it today. This pioneer invention will allow you to deploy infantry units on water and surprise your enemies with sudden coastal border invasions. Check our Iron Order 1919 Update News on the main menu to find all the details!
The new unit - Sea Factory - arrived! Engineers and the finest mech specialists have worked hard for the success of your army and are introducing it today. This pioneer invention will allow you to deploy infantry units on water and surprise your enemies with sudden coastal border invasions. Check our Iron Order 1919 Update News on the main menu to find all the details!
The new unit - Sea Factory - arrived! Engineers and the finest mech specialists have worked hard for the success of your army and are introducing it today. This pioneer invention will allow you to deploy infantry units on water and surprise your enemies with sudden coastal border invasions. Check our Iron Order 1919 Update News on the main menu to find all the details!
The new unit - Sea Factory - arrived! Engineers and the finest mech specialists have worked hard for the success of your army and are introducing it today. This pioneer invention will allow you to deploy infantry units on water and surprise your enemies with sudden coastal border invasions. Check our Iron Order 1919 Update News on the main menu to find all the details!
The new unit - Sea Factory - arrived! Engineers and the finest mech specialists have worked hard for the success of your army and are introducing it today. This pioneer invention will allow you to deploy infantry units on water and surprise your enemies with sudden coastal border invasions. Check our Iron Order 1919 Update News on the main menu to find all the details!
In this update the Zeppelin Dropship is added as a new unit. It allows you to deploy infantry in enemy province centers from range and will be available in any game round that starts after today's update. We are also pleased to announce that in this update Iron Order is getting its own soundtracks and many new sound effects to better fit the conflict and setting. Check our Iron Order 1919 Update News on the main menu to find all the details!
Today's update introduces Faction Balancing, granting nations unique bonuses to units, research and production based on their respective Faction. Spy panels have also been overhauled and a post game screen has been implemented, showing overall performance stats. A detailed list of changes can be found in the News section ingame.
Today's update introduces Faction Balancing, granting nations unique bonuses to units, research and production based on their respective Faction. Spy panels have also been overhauled and a post game screen has been implemented, showing overall performance stats. A detailed list of changes can be found in the News section ingame.
With today’s release Supremacy 1 will receive a major overhaul of existing units. The different troop branches have been reorganized and units’ strengths and weaknesses adjusted while others have been decommissioned entirely. Check our Supremacy 1 Update News on the main menu to find all the details. Now is the time to quickly adapt your strategies and tactics in order to gain the upper hand over your enemies. Best of luck general!